As a Star Trek RPG, the USS Portland is set in the canon Star Trek universe. However, we also expand on it through the adventures we have and the people, places, and things we interact with on our journey. Hence, through our writing, we have created our own simm canon, a “Portlandverse,” if you will.
In addition, the USS Portland is set in 2392. This is over 10 years since the return of the USS Voyager and the events of Star Trek: Nemesis and over 15 years since the end of the Dominion War. This means that a lot may have happened since then which hasn’t been shown on-screen — for example, there is no canon that says that Reginald Barclay doesn’t have a niece who is serving on the USS Portland…
We use the Memory Alpha definition of canon, defining it as the official Star Trek movies and TV shows, including The Animated Series. This definition also excludes much of the recent J.J. Abrams movies as they take place in an alternate timeline, with the exception of the destruction of Romulus.
In order to keep track of the additions to canon which make up the Portlandverse, we use the USS Portland Wiki. The wiki is a handy reference tool for people, places, things and events in the Portlandverse which are expansions on the pre-existing Star Trek canon. Players are encouraged to contribute to the wiki, as the infomation contained within is useful for writing and understanding the ongoing stories of the USS Portland.
(Click on a category to see all articles in that category)
The Wiki can also be searched using the search bar on the site sidebar. To create an account, please contact the command staff. If there is anything you would like to see in this wiki, please let us know here.
Memory Alpha – The canon Star Trek encyclopedia
Obsidian Fleet Post-Romulus Guidelines – Guidelines on how to handle the destruction of Romulus.
Memory Beta – The non-canon Star Trek wiki. Memory Beta is non-canon, which means that while the information contained is not officially part of the Portlandverse, elements of it can be incorporated into the Portlandverse by players, so long as it doesn’t contradict already established elements.
At the end of the day, we should all remember that canon should never be considered a straitjacket; rather, it is a living setting which we are constantly changing through play. As Mark Twain said, “Never let the truth get in the way of a good story.”